This is an article (in German) about the relationship between humans and software systems.
The article describes three prototypes of roles that software systems can take (from man’s perspective):
- underdog (most technical slave systems)
- big brother (some of the large social systems)
- companions (a growing number of co-operative systems)
The article describes how systems have to be designed depending on their role. Examples are given to deepen the understanding of the relevance of a role model for man-machine interactions.
The title “softaware” is not a mis-spelling but an allusion to the fact that good software must have a clear understanding of its role in social context and must behave conformant to its desired/perceived role.